![]() ![]() S-Video inherently provides a better quality signal than composite. This is why if you use an NTSC Super 64 on a PAL system it will either not carry a video signal at all, or it will look very off.ĭid you run into any particular tech challenges while developing the PAL variant? We imagine testing it with unoptimized PAL games was a little tortuous if you’re used to full-speed NTSC!Ĭompared to the composite signal through a generic HDMI upscaler, the colours through the Super 64 were significantly brighter and more vibrant on our TV. Put simply, there are different specifications for a PAL system’s use of S-video that requires a different way of handling power, brightness, and color. The differences between NTSC and PAL N64’s are pretty deep, but mainly the way they handle S-video is what we needed to focus on. Looking at the NTSC and PAL versions of the Super 64, can you explain a little about the differences? Why were two variants necessary and how do the onscreen results compare? We began developing the Super 64 shortly after production began for the GCHD MK-II, and after completing the NTSC Super 64 we immediately began R&D on the PAL Super 64. When did you begin developing the Super 64? Additionally, that converted image will end up looking smudgy, as there are important details and color lost in the analog to digital conversion that the TV is doing. This process takes time and results in pretty obvious and annoying input lag, meaning your button presses will not match up with what you see on screen. Typically if you plug your console into an HDTV using composite cables, the TV has to convert the analog image into digital and then redraw every pixel back onto the screen to display the image. This literally doubles the inherent resolution of the console and does so totally laglessly to ensure that your games feel perfect when playing on a modern TV. Justin Scerbo, Co-founder of EON Gaming: Absolutely! The Super 64 is taking the S-Video signal from the N64 and then line-doubling the image up from 240p to 480p. Nintendo Life: First up, can you give us a basic insight into what exactly EON Super 64 is doing with the S-video signal coming out of our N64? Why does it look so much better than running a bog-standard composite signal into your TV (assuming you’ve got a TV that still has that legacy connection, of course!)? Shots using a composite cable were captured using a generic Scart-to-HDMI upscaler (720p). ![]() All images below are unaltered 16:9 screen captures: remember, your television will display this 'stretched' image at the correct 4:3 aspect ratio. Note: You'll find a bunch of comparison images throughout the article, plus a gallery at the end. We caught up with Justin Scerbo, co-founder of EON Gaming, to find out what this little box of tricks is actually doing. We're pleased to report that the PAL Super 64 is every bit as successful as its NTSC brethren in offering a simple and effective solution for getting the best image from a stock N64 over HDMI. ![]() We previously reviewed EON's Super64 HDMI adaptor, and while it's not the only option on the market - and it's not exactly cheap - but we were impressed with Super 64 its ease of use, performance with all the games we tested, and the effort that's gone into its aesthetic and design. That's where EON Gaming comes in - the company's line of plug-and-play HDMI adaptors (such as the GCHD Mk II for GameCube) offer a painless way of playing your old consoles on modern TVs. Unfortunately, the Nintendo 64 doesn't play nicely with modern TVs, so it can be a headache to enjoy its library of classic games. The Switch port might be more convenient and look sharper, but playing the game on a pad that doesn't have three prongs and a spindly analogue stick? That's just not right. Nintendo's marketing tactics aside, there are many gamers that would argue Mario 64 - or any game - is best played on original hardware anyway. It's always a shame when games are delisted, and it's all the more surprising when it's one of the most important and influential (not to mention popular) video games ever. Once retail channels are exhausted of existing stock, you'll only be able to get your hands on this limited-time package via secondhand stores, online sellers and auction sites. As you'll no doubt have heard, Super Mario 3D All-Stars - the 3D Mario collection that bundles Super Mario 64, Super Mario Sunshine and Super Mario Galaxy in a single Switch cartridge (or download) - will no longer be available to buy after 31st March 2021. ![]()
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